AI Insights · Timothy · October 2022
Top 5 Sports Games on Android in Ireland Q3 2022
An overview of the performance of the top 5 sports game applications on the Android platform in Ireland during the third quarter of 2022, based on Sensor Tower data.
In Q3 2022, the top 5 sports game applications on the Android platform in Ireland showcased varying trends in weekly downloads, revenue, and active users. Let's dive into the details for each game.
8 Ball Pool from Miniclip.com experienced fluctuations in weekly revenue, peaking at around $4.3K in early July and maintaining an average of approximately $3K throughout the quarter. The game's weekly downloads hovered between 1.1K and 1.5K, with a slight peak in mid-August. Its weekly active users remained relatively stable, averaging around 11K.
Top Eleven Be a Soccer Manager by Nordeus showed a steady revenue trend, reaching approximately $3.2K in late August. Weekly downloads for the game ranged from 370 to 700, with early July seeing the highest numbers. Active users for the app averaged around 3K, with a slight increase towards the end of the quarter.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS saw its revenue peak at around $3K in early August, averaging approximately $2.4K throughout the quarter. The game's weekly downloads fluctuated between 76 and 183, with mid-July showing the highest numbers. Active users for Golf Clash averaged around 900, with a noticeable dip in late September.
Fishing Clash: Sport Simulator from Ten Square Games reported its highest weekly revenue of approximately $2K in early August, maintaining an average of $1.5K. Weekly downloads for the game ranged from 81 to 286, peaking in early August. The game's active users averaged around 500, with a decline towards the end of September.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS experienced its highest weekly revenue of approximately $2.1K in late June, with a downward trend to around $1K by late September. Weekly downloads showed a peak of 1.3K in late June, averaging around 900 throughout the quarter. The game's weekly active users averaged around 10K, with a slight increase towards the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.